Nintendo created and dispersed the GameCube, a home video game platform, in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL regions in 2002. It is the Wii’s predecessor and the successor of the Nintendo 64, which was introduced in 1996.
The GameCube, Nintendo’s debut in the sixth generation of video game systems, fought against the PlayStation 2 and Xbox. Super Smash Bros. Melee, Luigi’s Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and Animal Crossing are a few of the console’s notable flagship games.
Twenty engineers who had previously worked at SGI on the design of the Nintendo 64’s graphics hardware joined ArtX, a firm that specialized in the creation of graphics hardware, when it was established in 1997. Wei Yen, the former chief of SGI’s Nintendo Operations division, which was in charge of the Nintendo 64’s basic architectural design, served as the team’s leader.
So without any further chit-chat, let us tell you about the 15+ best Gamecube games we would like to suggest to you.
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At its foundation, this game doesn’t materially alter the guidelines established by Mario 64 on the Nintendo 64. It enhances the visual quality of the levels by harnessing the power of the GameCube. When Mario is involved in a Bowser-related scheme for which he is held responsible, he is on his way to a vacation, and the adventure’s tropical setting adds a general sense of delight.
More crucially, the inclusion of a backpack with a water-shooting feature that enables Mario to hover and aim at far-off targets adds an exciting twist to the gameplay. The formula is kept interesting and fascinating by using the water pack to rinse off slime, sail above the stages, and strike opponents.
14. Viewtiful Joe
Viewtiful Joe created a stunning sensation when it debuted on the GameCube by presenting 2D action games to a new audience. Although it was only a left-to-right button masher, Heroic Joe quickly gained popularity thanks to its extravagant sense of elegance and grace. In reality, Capcom was able to quickly establish the game as a whole franchise, giving rise to four games and an animated series in just two years.
Not only did it have a classy appearance, but the fighting was intense and unmatched by any other brawler at the time. You may avoid opponent attacks and counterattack with a flurry of Matrix-style gymnastics thanks to Joe’s time-creating VFX talents.
The single best PS game gets a full graphic overhaul and all the fun new gameplay elements from its PS2 successor, and the result is an immediate classic. The Twin Snakes, a remake by the Canadian studio Silicon Knights with new cutscenes by the Japanese filmmaker Ryhei Kitamura (Godzilla: Final Wars, Versus), were jam-packed with enough fascinating new content to impress novices and hold the attention of series devotees.
The timeless tale of conflict, death, love, and betrayal that made Metal Gear Solid a global phenomenon remains hidden beneath all the new elements. Even though you wanted to feel horrible when battling the bosses, Solid Snake is just as endearing, Meryl is just as heartbreaking, and the bosses are still human enough that you’ll feel some remorse after killing them. The sneaky-shooting action in Twin Snakes is some of the best you’ll find on the Cube or any other system, but some of the sequences that were inspired by the Matrix now come off as more funny than exciting.
12. Pikmin 2
The first Pikmin cloaked intricacy under a fluffy blanket of loving Pikmin while placing an in-game 30 day time limit on our enjoyment. These unnecessary restraints are lifted by Pikmin 2, enabling us to take our time enjoying even more challenging Pikmin excursions. The White Pikmin, which may poison foes, and the bulbous Purple Pikmin, whose sturdy frame allows for extra-strong assaults, are new additions to Pikmin 2.
Additionally, we now have two captains who can control the Pikmin independently in Olimar and Louie. These minor adjustments open up an infinite number of new options, exhibiting pure game design genius. A classic Nintendo game is Pikmin 2.
This would be at the top of the list if we were ranking the system’s most endearing games. After a few hours of gameplay, you’ll notice a variety of small effects that keep things vibrant and engaging. At first glance, it almost seems like the game’s simple aesthetics are a holdover from the N64. The developers were able to construct some rather weird landscapes thanks to the simple design, and Mario was given unusual means to navigate them. He can, for instance, change into a paper aeroplane to fly across openings or spin sideways to squeeze between confined locations.
Despite taking place in the familiar, 2D Mario world, the majority of the game appears to be 3D. By flicking switches that make certain locations “grow” stairs or open new passageways as if turning to a new page in a book, you can play with this charming environment. It’s a distinctive style that no other series really nails, but it makes perfect sense when the Mushroom Kingdom is the setting. In all of the encounters, the simple-to-understand fighting featured an intriguing audience mechanic, and if you were skilled enough at time your attacks, you’d hardly take any damage at all. It kept the action going in a genre notorious for repetitive battles. Furthermore, it had a hilarious localization that provided extra dimensions.
10. F-Zero GX
absolute, unwavering speed. When a racing game can send your hovercraft through a mile-high loop at 2000 kph as 29 other racers try to knock you out of the sky… and make you believe it—that’s something. It’s quite another when the game can do that. The F-Zero GX does not stutter even with all the other cars on the screen blazing at peak speed in a fire-spewing cave with a magnetic pole serving as a course. It’s the quickest game on the system, and when played in widescreen, it’s one of the nicest too. With progressive scan support, this game will continue to look good years from now. Once you begin engaging in racing, the intensity is blasted into the tougher circuits.
F-Zero GX requires you to race flawlessly without making a single error, going from being moderately difficult to utterly impossible. One slip will cause 20 hovercraft travelling at high speeds to pass you in less than 0.5 seconds. F-Zero GX stands out from other games on the system because it is so brazen about its excruciating difficulty, and this ultimate hardcore appeal is what makes it so appealing to gamers. Then you start playing in story mode, where the difficulty somehow increases. Being able to defeat these races is something that any gamer would be proud to boast about. If you include a customized garage mode, gearheads, speed freaks, and hard-core nuts will be captivated for hours by this game.
This terrifying epic, which draws heavily from the writings of legendary horror author H.P. Lovecraft, spans thousands of years and puts you in charge of a dozen characters who must face unfathomable creatures from beyond the galaxy. With this load, you can engage in activities like exploring eerie ruins as an escaped Cambodian slave, slamming your way into an ancient cathedral’s hidden chambers as a Franciscan monk, and escaping a horrifying dungeon as a Canadian firefighter. You’ll be completely terrified the entire time.
The brilliance of Eternal Darkness is that it can terrify you to madness without resorting to unexpected shocks. When compared to the joy the game takes in messing with your psyche, even the creatures and traps aren’t that terrible. You might walk into a room, be decapitated out of nowhere, and then, a few seconds later, undamaged, resurface in the previous hallway. Your dimensions alter. Rooms are inverted. Madness is howled into your ears by voices without bodies. And when your character is pushed ever-closer to the edge of sanity, everything only gets worse.
Nothing particularly noteworthy occurs in Animal Crossing. You purchase a home, get employment, shop for material items, visit friends, enjoy holidays, and fall victim to opportunistic capitalists like Tom Nook, just like in real life. In all seriousness, that’s about as interesting as it gets. Why the bother? Animal Crossing is all about freedom and leisure, which is different from reality.
Nothing more challenging than river fishing, gathering rare butterflies, and visiting an animal neighbor to see their new coffee table typically constitutes an average gaming session. Delivering a letter from a friendly cat to an even friendlier dog might be your most essential task. In addition to providing a welcome respite from the pressures of other, more challenging and violent computer games, it is endlessly amusing and refreshing. As long as that evil Nook isn’t requesting more money, you won’t chuck your controller at this one.
The 3D fighter’s potential was first demonstrated by the Dreamcast version of Soulcalibur. It looked like it would be difficult to advance the formula, yet Namco made it appear simple with this utterly captivating sequel. It exuded refinement and playability from every pore, with a single-player option worth the time investment and a slew of new characters to clash blades with.
However, Namco’s brilliant marketing ploy to include a unique character in every console version of the game was superior. Heihachi from Tekken was added to the PS2, while Spawn from the American Xbox was added. Both, though, fell short of the legendary Link from The Legend of Zelda. He was also brilliantly implemented by the creators. With masterfully coordinated swordplay and many of the special skills he had throughout his adventures (look out for those explosives! ), this was the most thorough representation of the character up to that date. In other words, it gave the GameCube version an advantage over the other two and gave the GameCube lineup a brief edge.
It’s cool to blow up TIE fighters in an X-Wing. It’s incredible to accomplish this in a fantastic game on the day you purchased your brand-new GameCube. Rogue Leader was the first GameCube title to truly demonstrate the capabilities of Nintendo’s purple lunchbox, blasting out gorgeous visuals to match its fast-paced action.
Rogue Leader’s fights pile on the action as you square off against the best pilots the Empire has to offer, from the epic trench run on the first Death Star to the ultimate assault at the Battle of Endor. The many mission goals pack in some good diversity, the dogfights are quick and addicting, and the countryside is breathtaking as it flies by. This is still the best console game for space and aerial combat in the Star Wars universe, and that is saying a lot.
Experienced gamers expressed some alarm when news of a remake of the legendary video game series, Prince of Persia, surfaced. After all, this is a classic, and it’s sometimes best to leave sleeping dogs alone. On the other hand, Prince of Persia: The Sands of Time by Ubisoft, on the other hand, more than lived up to expectations and established a new classic. In contrast to other action video games, Sands of Time emphasised agility and acrobatics.
This prince could leap, bound across the ground, and walk across obstacles, terrain, or anything in his way. The Sands of Time let you go back in time and try again if you accidentally stepped into a pit, which was a wonderful feature for players with sluggish fingers. The Sands of Time took the prince into the modern era, introducing a new generation to this enduring franchise.
A tough adventure mode transforms the fighting game’s motions and dazzling animations into a side-scrolling adventure that still plays better than most games released since. This is a huge celebration of everything Nintendo, with unlockables galore. The most popular GameCube game, Melee, received high marks from both the audience and the media. Many fans still favour this one despite the Wii sequel Brawl extending it in numerous ways.
All of its well-known characters should be placed in painstakingly designed venues and forced to battle one another until only one remains. In a precise replica of Super Mario Bros.’ initial level, Mario faces off against Link, Samus, and Bowser. It’s the perfect death match. A five-year-old can start playing right away because to the game’s lovely “simple to learn, hard to master” feature, while seasoned scrappers can continue to find endless reasons to play.
Despite the fact that RE4 is challenging, its dark tone and intense, cinematic action will keep you engrossed even after the gut-wrenching moment when you witness hero Leon’s skull being severed by a lunatic with a chainsaw. Play it for 15 minutes and let us know if you don’t trust us. You have more resolve than we will ever have if you can quit the game after the thrilling scene in which you lock yourself inside a house as an angry mob surrounds you.
Resident Evil 4 maintains a high level of action and shock while combining intense firefights, copious amounts of gore, and interactive cutscenes with the best visuals the previous console generation had to offer. Although this evil provides you with more weapons and ammunition than you need to stop an army of rhinos, you’ll still need every bullet in your arsenal to fight your way through the legions of psychopaths protecting the President’s daughter.
Even though Samus and her first 3D journey faced impossible obstacles, it only took us five minutes to understand why this was a fantastic product. How? First of all, Samus’ new planet appeared to be a genuine location, with irregular caves and sparse patches of greenery. And in the most shocking way conceivable, developer Retro Studios revived a dying franchise by presenting a cerebral puzzler in the same style as a first-person shooter.
The point of view never came off as pasted on or superfluous, but rather served to further engage you. From one save point to the next, a growing sense of claustrophobia follows you as steam effects and rain splatters on the visor obstruct your eyes. In a nutshell, it is everything a franchise that has been revived should be.
The final and most contentious change is the transformation of Link into a tiny child. However, the character’s bravery is unwavering, and his innocent looks and wide-eyed look make him more likeable than ever. You’re stronger than us if you can sit through the scene where he bids his grandmother farewell without feeling a little teary-eyed.
Anyone who argues that the Zelda games don’t take enough risks must not have played Wind Waker, which risked everything by turning the entire world inside out (though perhaps the Wii U HD remake has fixed that). The modern, vivid Disney aesthetic is timeless and will never seem out of date. The Zelda formula was also shown to be timeless when the game’s backdrop was changed from an endless green forest to an endless blue ocean and your mode of movement was changed from a horse to a boat.